Each face of the cubemap will be 512x512 pixels.īy default, your skybox will be exported to the file "Documents\e-on software\Vue 2015\Objects\Atmosphere.bmp". When we press the OK button, the sky will be rendered out into a vertical cube cross with those dimensions. This controls the width and height of the saved image. Set the X value to 1536 and the Y value to 2048. The "Supporting geometry" setting should be set to "Cube". Select the File > Export Sky menu item and the export dialog will appear. To export our skybox the exporter module must be installed. If you want to hide the sun from view you can do this by setting the "Size of the sun" and "Size of the corona" settings both to zero under the "Sun" tab in the Atmosphere Editor. You can also adjust the main camera's exposure value to vary the brightness of the rendered image. You will get quite a lot of variation in brightness across the sky, so be sure to take a look around the whole scene when you are adjusting lighting. It's a good idea to look at some screenshots or photos for comparison as you adjust your settings. This is the part in the process that requires the most artistic sense. The right sun brightness will give a balanced look between bright spots and shadows. If the sunlight is too dark, it will look gray and desaturated. If the sunlight color is too bright, the image will be overexposed and the cloud shape will become washed out. Like the rotation, the sun color can be modified in the sun properties. We want to adjust the sun color so we can get the most detail within the spectrum of a 32-bit color display. Computer monitors cannot represent the same range of colors, so images can easily become washed out and lose details. In real life we're used to seeing a very high range of light levels in the sky. The sun color is very important for the overall composition of our image. Note in Vue the order of the yaw and roll are switched. To get these values we add 90 degrees to the pitch and subtract the yaw from 180. In Vue this corresponds to the values (145,0,215). The default sunlight angle in Leadwerks is (55,-35,0). You can match the exact rotation of the default sunlight angle in Leadwerks to make your skybox line up exactly to the scene lighting. To edit the sunlight properties in Vue, select the sunlight object in the World Browser on the right side of the main window. You can right-click and drag the mouse to look around in the main panel, so be sure to take a look around to see how the clouds affect the entire sky. The "Detail amount" setting in particular will really enhance the image, but don't overdo it. The load button to the right side of the cloud layer list will let you select from a wide range of different cloud types.Įxperiment with different cloud layers to get the look you want. Skyboxes look best with multiple layers of different kinds of clouds, so don't expect to get the perfect look with just one layer. The clouds tab lets you adjust various properties of the cloud layers and add new ones. Select the Atmosphere > Atmosphere Editor menu item to open this dialog. You can modify the appearance of the sky with the Atmosphere Editor. Extract the zip file above and open the file "Cloudy Blue Skies.vue". Run Vue and select the File > Open menu item. This tutorial demonstrates how to create a high-quality skybox for Leadwerks Game Engine using Vue.
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